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[parent] [thread] 6 comments
1. ohdear+(OP)[view] [source] 2025-12-03 18:58:15
Your argument is illogical. If devs don’t want to support it, they simply will not support it—as evidenced by the thousands of games that have yet to be SteamOS verified, but either run just fine, or don’t run at all with the devs not giving it a second thought.

Besides, if this does end up putting pressure on the developers to start supporting more platforms than just Microsoft’s data collector ahem I mean, Windows, then I’m all up for it. It’s a win for everyone.

replies(2): >>charci+Fl >>diath+IS
2. charci+Fl[view] [source] 2025-12-03 20:40:02
>>ohdear+(OP)
I never said they were forced to support, but that they are forced to fund such a thing for their game as opposed to their being an option for Valve to fund it.
replies(1): >>sophro+0N
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3. sophro+0N[view] [source] [discussion] 2025-12-03 23:02:00
>>charci+Fl
They aren't forced to fund anything. They have the option for an additional value add, that's all.
replies(1): >>charci+241
4. diath+IS[view] [source] 2025-12-03 23:43:10
>>ohdear+(OP)
It's way harder to support Linux than Windows from a developer's perspective. Proprietary vs. open source drivers, approach to driver updates (rolling release vs. stable distros), 5 trillion incompatible glibc versions, X11 vs. Wayland etc, janky sound systems with varied support across Linux distributions (Pulse, Alsa, PipeWire), no ABI compatibility guarantee etc.
replies(1): >>avianl+741
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5. charci+241[view] [source] [discussion] 2025-12-04 01:06:55
>>sophro+0N
Valve is known for never funding games which is why my original comment expressed surprise. Of course they aren't forced to fund content on their platform, but I had thought they had changed their strategy.
replies(1): >>johnny+k91
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6. avianl+741[view] [source] [discussion] 2025-12-04 01:07:36
>>diath+IS
What has that got to do with Valve providing a compatibility layer so devs can broadly ignore all that nonsense and just target Proton?
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7. johnny+k91[view] [source] [discussion] 2025-12-04 02:02:03
>>charci+241
The clsoest thing to funding we ever got was Activision getting Valve to lower the cut for big publishers so they could get onto Steam.

Otherwise, I can't remember the last time they funded a game they didn't make themselves. Maybe in the very early Steam days, but that's long past.

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