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[parent] [thread] 4 comments
1. satvik+(OP)[view] [source] 2025-12-02 19:40:04
Don't make a false equivalence, how many times does one get a panic from Deno versus a segmentation fault in Bun? It's not a similar number, and it's simply wrong to say that both are just as unsafe when that's plainly untrue.
replies(3): >>ricard+Vm >>reacto+vw >>hu3+YM
2. ricard+Vm[view] [source] 2025-12-02 21:32:26
>>satvik+(OP)
Anecodtally? Zero segfaults with bun since I started using it back in beta.
replies(1): >>satvik+548
3. reacto+vw[view] [source] 2025-12-02 22:21:01
>>satvik+(OP)
The only time I got a segfault in Bun is when I used bun:ffi to wrap glfw and wgpu-native so I can threejs on the desktop. Ironically, the segfault was in wgpu. Which is Rust. But to be fair it was because the glfw surface had dirty flags for OpenGL and didn’t have the Vulkan extensions. So anyone would have faulted.
4. hu3+YM[view] [source] 2025-12-03 00:19:28
>>satvik+(OP)
I use Bun in production. Well, one of my clients.

We have yet to witness a segfault. Admitedly it's a bunch of micro services and not many requests/s (around 5k AVG).

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5. satvik+548[view] [source] [discussion] 2025-12-05 04:03:50
>>ricard+Vm
I'm talking statistically in terms of number of issues that reference segmentation faults in the Bun vs Deno GitHub repositories. Anecdata doesn't mean much.
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