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Show HN: Interactive game teaching dark patterns in UX design

submitted by rohand+(OP) on 2025-01-17 14:23:56 | 179 points 64 comments
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I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.

The game includes:

• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback

Built with Next.js, TypeScript, and Tailwind.

I'd especially appreciate feedback on the educational approach and scenario design.


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49. magnat+Ei2[view] [source] 2025-01-18 07:40:09
>>rohand+(OP)
Similar vibes to https://userinyerface.com/

Also, for some reason, hogs 100% CPU recursing like hell between two methods:

    o0 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90345]
    o2 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90778]
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