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1. XCSme+(OP)[view] [source] 2024-11-17 00:55:01
Random thought: would a gaming streaming service like GeForce Now achieve a similar result for a lan party? Assuming you have the network bandwidth, I am curious what the difference in input lag/quality would be, and if, when doing a blind test, anyone would notice.

I guess you could even test this, by running GeForce Now on all computers vs native.

replies(2): >>XCSme+6 >>kenton+N
2. XCSme+6[view] [source] 2024-11-17 00:56:33
>>XCSme+(OP)
That could be the poor's man, on-demand, lan party.

If not for the PCs, you would still need some devices to run the games.

3. kenton+N[view] [source] 2024-11-17 01:03:06
>>XCSme+(OP)
Ehh... I'm very skeptical of those streaming services.

I tried Stadia once. Played Celeste. The results were very interesting. I didn't exactly perceive latency, but I did perceive that the game felt wrong. As a result, my favorite game of all time was not fun when playing on Stadia. If I didn't have the local version of the game to compare against, I would probably have blamed the game, because again, it didn't feel like latency was the problem.

I dunno, maybe that experience was skewed by the fact that Celeste is probably one of the most timing-sensitive games out there and I'd played it a lot... but now I'm worried that anything played via one of these streaming services is just going to be subtly less fun. I think I'll stick to local gaming.

replies(1): >>digita+o7
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4. digita+o7[view] [source] [discussion] 2024-11-17 02:20:45
>>kenton+N
You're missing out, definitely give it a go! GeforceNow is a staggering leap over all the other previous cloud streaming services imo. The experience in Austin specifically is amazing, I get ~5ms (!) RTT latency to their datacenter in Dallas. Combine that with h/w AV1 decoding, the difference versus local is almost unperceivable.
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