http://www.lrb.co.uk/v37/n17/robert-hanks/on-putting-things-...
Set a time slot everyday where you will sit down and do nothing but work on creating your art. Doesn't matter if it's good or bad, your only job is to sit there and create for the whole time period. That's the key, is consistently trying to do it.
I highly recommend reading the The War of Art by Steven Pressfield, he goes into this a lot more - https://www.amazon.com/War-Art-Through-Creative-Battles/dp/1...
He also talks about the concept of "Resistance", which is basically a force of nature that's works against you getting things done, and that gets stronger the closer you are towards doing work that is meaningful to you.
The videos in that link seems to be down, but the whole talk is worth a watch: https://vimeo.com/121544005
Good discussion and references here: http://tikalon.com/blog/blog.php?article=2013/technology_pro...
J. Doyne Farmer discusses this extensively in his work (referenced above).
This started as a comment in a G+ thread, _including_ the 37 footnotes: https://ello.co/dredmorbius/post/5l_8MqtVwLLvX_DabPjY-g
This got written (along with the research for the numbers) because I'd gotten sufficiently pissed off at zero-information-basis discussions on the topic: https://ello.co/dredmorbius/post/nAya9WqdemIoVuVWVOYQUQ
A re-share of a meme that struck me as slightly too-good-to-be-true inspired this: https://www.reddit.com/r/dredmorbius/comments/39w8u4/jp_morg...
Follow-ups to the Google numbers piece above inspired this: https://www.reddit.com/r/dredmorbius/comments/3hp41w/trackin...
I've also used forums to try out ideas I'm developing, solicit feedback, etc., etc.
Most of my writing is nonfiction and explores topics, or reports on findings based on explorations, usually of literature within one or more fields.
And I've considered shopping a few of these pieces around, though I've not yet done so.
[1]: https://www.ted.com/talks/angela_lee_duckworth_grit_the_power_of_passion_and_perseverance?language=enhttps://hero.handmade.network/episodes
I think it's really cool to see Casey walk through all the steps that go into figuring out how to make the game on stream. I skipped the very beginning, as it was pretty windows specific, but the first episode I watched was really cool:
https://hero.handmade.network/episode/win32-platform/day021
He sets up auto-hot reloading of the C++ game code, to cut down on dev time.
It's actually a large body of work, (more than 100 hours!), and even watching at x2 speed, it'll take a long time to get through all the videos, but I think they are pretty informative, and fun to watch.