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1. abraco+nt1[view] [source] 2026-02-08 17:42:48
>>chwtut+(OP)
Isn't it extremely difficult problem? It's very easy to game, vouch 1 entity that will invite lots of bad actors
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2. speps+Qv1[view] [source] 2026-02-08 17:58:53
>>abraco+nt1
The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
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3. supriy+mA1[view] [source] 2026-02-08 18:28:34
>>speps+Qv1
A practical example of this can be seen in lobsters invite system, where if too many of the invitee accounts post spam, the inviter is also banned.
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