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1. ggm+m3[view] [source] 2026-02-05 00:46:34
>>Philpa+(OP)
I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.

But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.

Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.

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2. jasonj+9o[view] [source] 2026-02-05 03:42:22
>>ggm+m3
Look at this shadertoy to get a sense. It’s crazy.

https://www.shadertoy.com/view/4dsXzM

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3. chii+Qx[view] [source] 2026-02-05 05:27:48
>>jasonj+9o
if at first you don't see anything, try making it full screen!

And then you should notice some movement/rotations. Look around, and find out where that rotation is!

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4. sowbug+LB[view] [source] 2026-02-05 06:05:45
>>chii+Qx
I had to edit the code and change scale from 90 to 300 to see it easily in full screen landscape on my phone. I have presbyopia and often need reading glasses to see small things.
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