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1. ggm+m3[view] [source] 2026-02-05 00:46:34
>>Philpa+(OP)
I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.

But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.

Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.

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2. plagia+Vp[view] [source] 2026-02-05 03:58:27
>>ggm+m3
What I don't understand is how this will work with every game automatically? Wouldn't this need support from the graphics pipelines in each games?
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