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1. ggm+m3[view] [source] 2026-02-05 00:46:34
>>Philpa+(OP)
I don't understand how foveated tracking won't cause a sense that peripheral vision is fuzzy. Or how it will track saccades, and so avoid fringe effects.

But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.

Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.

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2. ece+Me[view] [source] 2026-02-05 02:18:49
>>ggm+m3
Your eye is just another input source, if you don't feel the controller lag from streaming games otherwise, you're probably not going to feel it here either. It's not like an additional round trip or anything, your eye is here and the joystick is here can be sent at the same time, and you get back the rendered frame in return.

As for peripheral vision, any gradation being smooth probably helps, but there might be more tricks to make it look normal. I'm reminded of how jpeg images and some sound codecs only store information that we can actually perceive.

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