Note: nothing against fluid.sh, I am struggling to figure out something to build.
So the lifecycle of an app would be:
1) Create your game/quiz/whatever app.
2) Pay a successful app $x per install, and get a bunch of app installs.
3) Put all sorts of scammy "get extra in game perks if you refer your friends" to try to become viral.
4) Hope to become big enough that people start finding you without having to pay for ads.
5) Sell ads to other facebook app startups to generate installs for them.
It was a completely circular economy. There was not product or income source other than the next layer of the pyramid.
It didn't last long.