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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. hellop+r7[view] [source] 2026-02-04 05:08:36
>>gyomu+v4
And when programming with agentic tools, you need to actively push for the idea to not regress to the most obvious/average version. The amount of effort you need to expend on pushing the idea that deviates from the 'norm' (because it's novel), is actually comparable to the effort it takes to type something out by hand. Just two completely different types of effort.

There's an upside to this sort of effort too, though. You actually need to make it crystal clear what your idea is and what it is not, because of the continuous pushback from the agentic programming tool. The moment you stop pushing back, is the moment the LLM rolls over your project and more than likely destroys what was unique about your thing in the first place.

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3. fallou+9b[view] [source] 2026-02-04 05:51:31
>>hellop+r7
You just described the burden of outsourcing programming.
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4. darkwa+Nl[view] [source] 2026-02-04 07:28:13
>>fallou+9b
With the basic and enormous difference that the feedback loop is 100 or even 1000x faster. Which changes the type of game completely, although other issues will probably arise as we try this new path.
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5. Terr_+qz[view] [source] 2026-02-04 09:15:10
>>darkwa+Nl
That embeds an assumption that the outsourced human workers are incapable of thought, and experience/create zero feedback loops of their own.

Frustrated rants about deliverables aside, I don't think that's the case.

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6. darkwa+cJ[view] [source] 2026-02-04 10:32:00
>>Terr_+qz
No. It just means the harsh reality: what's really soul crushing in outsourced work is having endless meetings to pass down / get back information, having to wait days/weeks/months to get some "deliverable" back on which iterate etc. Yes, outsourced human workers are totally capable of creative thinking that makes sense, but their incentive will always be throughput over quality, since their bosses usually give closed prices (at least in what I lived personally).

If you are outsourcing to an LLM in this case YOU are still in charge of the creative thought. You can just judge the output and tune the prompts or go deep in more technical details and tradeoffs. You are "just" not writing the actual code anymore, because another layer of abstraction has been added.

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7. dimitr+Gb1[view] [source] 2026-02-04 13:56:56
>>darkwa+cJ
It doesn't have to be soul crushing.

Just like people more, and have better meetings.

Life is what you make it.

Enjoy yourself while you can.

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8. tayo42+aN1[view] [source] 2026-02-04 16:48:07
>>dimitr+Gb1
Just have better meetings

If we could I think we would be doing that...

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9. wheeli+5j2[view] [source] 2026-02-04 19:03:07
>>tayo42+aN1
It's going to come across very naive and dumb, but I believe we can and people just aren't aware of or they simply aren't implementing the basics.

Harvard Business Review and probably hundreds of other online content providers provide some simple rules for meetings yet people don't even do these.

1. Have a purpose / objective for the meeting. I consider meetings to fall into one of three broad categories information distribution, problem solving, decision making. Knowing this will allow the meeting to go a lot smoother or even be moved to something like an email and be done with it.

2. Have an agenda for the meeting. Put the agenda in the meeting invite.

3. If there are any pieces of pre-reading or related material to be reviewed, attach it and call it out in the invite. (But it's very difficult to get people to spend the time preparing for a meeting.)

4. Take notes during the meeting and identify any action items and who will do them (preferably with an initial estimate). Review these action items and people responsible in the last couple of minutes of the meeting.

5. Send out the notes and action items.

Why aren't we doing these things? I don't know, but I think if everyone followed these for meetings of 3+ people, we'd probably see better meetings.

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10. tayo42+c03[view] [source] 2026-02-04 22:31:11
>>wheeli+5j2
Probably like most businesses issues, it's a people problem. They have to care in the first place and idk if you can make people who don't care starting caring.

I agree the info is out there about how to run effective meetings.

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11. dimitr+1p3[view] [source] 2026-02-05 01:17:29
>>tayo42+c03
Bingo -- 95% of work is people problems.

The coding is the easy part.

With LLMs and advanced models, even more so.

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