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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. jstanl+AM[view] [source] 2026-02-04 10:57:33
>>gyomu+v4
But you can move a layer up.

Instead of pouring all of your efforts into making one single static object with no moving parts, you can simply specify the individual parts, have the machine make them for you, and pour your heart and soul into making a machine that is composed of thousands of parts, that you could never hope to make if you had to craft each one by hand from clay.

We used to have a way to do this before LLMs, of course: we had companies that employed many people, so that the top level of the company could simply specify what they wanted, and the lower levels only had to focus on making individual parts.

Even the person making an object from clay is (probably) not refining his own clay or making his own oven.

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3. ChrisM+cS[view] [source] 2026-02-04 11:40:14
>>jstanl+AM
This is really what it’s about.

As someone that started with Machine Code, I'm grateful for compiled -even interpreted- languages. I can’t imagine doing the kind of work that I do, nowadays, in Machine Code.

I’m finding it quite interesting, using LLM-assisted development. I still need to keep an eye on things (for example, the LLM tends to suggest crazy complex solutions, like writing an entire control from scratch, when a simple subclass, and five lines of code, will work much better), but it’s actually been a great boon.

I find that I learn a lot, using an LLM, and I love to learn.

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4. croes+BV[view] [source] 2026-02-04 12:02:57
>>ChrisM+cS
But we become watchers instead of makers.

There is a difference between cooking and putting a ready meal into the microwave.

Both satisfy your hunger but only one can give some kind of pride.

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5. raw_an+Xi2[view] [source] 2026-02-04 19:02:26
>>croes+BV
The same thing happens if you are the head cook in a restaurant.

If you are a cook wanting to open a restaurant, you will be delegating, the same thing with AI. If you are fine only doing what your hands can possibly do in the time allotted, go ahead and cook in your kitchen.

But I need to make money to be able to trade for the food I eat.

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6. croes+Up2[view] [source] 2026-02-04 19:36:37
>>raw_an+Xi2
You will make money but the others are the artists.

That’s the whole point. You become a customer of an AI service, you get what you want but it wasn’t done by you. You get money but not the feeling of accomplishment from cracking a problem. Like playing a video game following a solution or solving a crossword puzzle with google.

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7. raw_an+Uq2[view] [source] 2026-02-04 19:42:18
>>croes+Up2
What good is a “feeling of accomplishment” as I am on the street homeless, hungry and naked?
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8. croes+Cx2[view] [source] 2026-02-04 20:17:32
>>raw_an+Uq2
Pretty B/W view. The feeling of accomplishment is the part that makes a job interesting, if it’s just about money it becomes dull.

And don’t forget, it’s more likely to find someone cheaper who can write the same prompts as you than people with the same kind of experience in cracking problems.

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9. raw_an+NF2[view] [source] 2026-02-04 20:49:18
>>croes+Cx2
To tackle the second part first, do you think creating finely crafted bespoke code is going to save a mid level ticket taker (not referring to you of course) who can take well defined requirements and create code is going to save anyone’s job - ie “a human LLM”?

Those types of developers on the enterprise dev side - where most developers work - were becoming a commodity a decade ago and wages have been basically stagnant. Now those types of developers are finding it hard to stand out and get noticed.

The trick is to move “up the stack” and closer to the customer whether that be an internal customer or external customer and be able to work at a higher level of scope, impact and ambiguity.

https://www.levels.fyi/blog/swe-level-framework.html

It’s been well over a decade and 6 jobs ago that I had to do a coding interview to prove I was able “to codez real gud”, every job I’ve had since then has been more concerned with whether I was “smart and get things done”. That could mean coding, leading teams, working with “the business”, being on Zoom calls with customers, flying out to the customers site, or telling a PE backed company with low margins that they didn’t need a team of developers, they needed to outsource complete implementations to other companies.

I’ve always seen coding as grunt work. But the only way to go from requirements -> architectural vision -> result and therefore getting money in my pocket.

My vision was based on what I could do myself in the allotted time at first and then what I could do with myself + leading a team. Now it’s back to what I can do by myself + Claude Code and Codex.

As far as the first question, my “fun” during my adult life has come from teaching fitness classes until I was 35 and running with friends in charity races on the weekend, and just hanging out, spending time with my (now grown) stepsons after that and for the past few years just spending time with my wife and traveling, concerts, some “digital nomadding” etc

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