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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. jatora+w61[view] [source] 2026-02-04 13:20:27
>>gyomu+v4
Yeah? And then you continue prompting and developing, and go through a very similar iterative process, except now it's faster and you get to tackle more abstract, higher level problems.

"Most developers don't know the assembly code of what they're creating. When you skip assembly you trade the very thing you could have learned to fully understand the application you were trying to make. The end result is a sad simulacrum of the memory efficiency you could have had."

This level of purity-testing is shallow and boring.

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3. wtetzn+9C2[view] [source] 2026-02-04 20:35:41
>>jatora+w61
I don't think this comparison holds up. With a higher-level language, the material you're building with is a formal description of the software, which can be fed back into a compiler to get a deterministic outcome.

With an LLM, you put in a high-level description, and then check in the "machine code" (generated code).

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