zlacker

[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. socalg+vw[view] [source] 2026-02-04 08:52:36
>>gyomu+v4
To me it's all abstraction. I didn't write my own OS. I didn't write my own compiler. I didn't write the standard library. I just use them. I could write them but I'm happy to work on the new thing that uses what's already there.

This is no different than many things. I could grow a tree and cut it into wood but I don't. I could buy wood and nails and brackets and make furniture but I don't. I instead just fill my house/apartment with stuff already made and still feel like it's mine. I made it. I decided what's in it. I didn't have to make it all from scratch.

For me, lots of programming is the same. I just want to assemble the pieces

> When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make

No, your favorite movie is not crap because the creators didn't grind their own lens. Popular and highly acclaimed games not at crap because they didn't write their own physics engine (Zelda uses Havok) or their own game engine (Plenty of great games use Unreal or Unity)

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3. Hendri+EO[view] [source] 2026-02-04 11:12:37
>>socalg+vw
> No, your favorite movie is not crap because the creators didn't grind their own lens.

But Pulp Fiction would not have been a masterpiece if Tarantino just typed “Write a gangster movie.” into a prompt field.

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4. helium+MV[view] [source] 2026-02-04 12:04:21
>>Hendri+EO
And if he did, why would I prefer using his prompt instead of mine?

"Write a gangster movie that I like", instead of "...a movie this other guy likes".

But because this is not the case, we appreciate Tarantino more than we appreciate gangster movies. It is about the process.

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5. dropof+E61[view] [source] 2026-02-04 13:21:12
>>helium+MV
This is exactly the process happening in the music space with Suno. Go to their subreddit, they all talk about how they only listen to ‘their’ songs, for the exact reasons you list.

Its bleak out there.

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6. helium+Nr1[view] [source] 2026-02-04 15:15:24
>>dropof+E61
It is very different with music. Music and images fall into "just shit something and I don't care what is is" category. Most people prompting for things in this category will be satisfied with anything, they might not admit, but the degrees of freedom the model has is infinite. Now when you pin the output, let's say a character you generated, and ask for modifications WHILE KEEPING lots of characteristics, you reduce the degrees of freedom from infinite to a small, very constrained, set of states. There are workarounds but natively llms can't really do this. You ask the model to rotate an image, the hair becomes blue and the sword becames an axe.

With music this is much more pronounced because most people are musically illiterate, so even the basic mistakes while dragging characteristics over diffs becomes invisible. It's an interesting phenomenon I agree, but it says more about lack of taste and illiteracy of the common individual.

But on the point of "thinking hard", with music and artistic production in general, individuals (human with soul, not npc) crave for ideas and perspective. It is the play, the relationship between ideas that are hard to vocalize and describe but can be provocative. Because we cannot describe or understand, we have no choice other than provoke into another a similar contemplation.

But make no mistake, nobody is enjoying llm slop. They have fantasies that now they can produce something of value, or delegate this production. If this becomes true, instantly they lose and everyone goes directly to the source.

Art is specifically about communicating the inconceivable, cannot be delegated. If the tool is sufficient to produce art, then the expression is of the tool itself, now they ARE.

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