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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. hellop+r7[view] [source] 2026-02-04 05:08:36
>>gyomu+v4
And when programming with agentic tools, you need to actively push for the idea to not regress to the most obvious/average version. The amount of effort you need to expend on pushing the idea that deviates from the 'norm' (because it's novel), is actually comparable to the effort it takes to type something out by hand. Just two completely different types of effort.

There's an upside to this sort of effort too, though. You actually need to make it crystal clear what your idea is and what it is not, because of the continuous pushback from the agentic programming tool. The moment you stop pushing back, is the moment the LLM rolls over your project and more than likely destroys what was unique about your thing in the first place.

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3. dkdbej+7z[view] [source] 2026-02-04 09:12:42
>>hellop+r7
Fair enough but I am a programmer because I like programming. If I wanted to be a product manager I could have made that transition with or without LLMs.
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4. raw_an+R61[view] [source] 2026-02-04 13:22:36
>>dkdbej+7z
I’m a programmer (well half my job) because I was a short (still short) fat (I got better) kid with a computer in the 80s.

Now, the only reason I code and have been since the week I graduated from college was to support my insatiable addictions to food and shelter.

While I like seeing my ideas come to fruition, over the last decade my ideas were a lot larger than I could reasonably do over 40 hours without having other people working on projects I lead. Until the last year and a half where I could do it myself using LLMs.

Seeing my carefully designed spec that includes all of the cloud architecture get done in a couple of days - with my hands on the wheel - that would have taken at least a week with me doing some work while juggling dealing with a couple of other people - is life changing

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