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[return to "I miss thinking hard"]
1. gyomu+v4[view] [source] 2026-02-04 04:42:51
>>jernes+(OP)
This March 2025 post from Aral Balkan stuck with me:

https://mastodon.ar.al/@aral/114160190826192080

"Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine."

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2. oceanp+Rl[view] [source] 2026-02-04 07:28:29
>>gyomu+v4
Coding is not at all like working a lump of clay unless you’re still writing assembly.

You’re taking a bunch of pre-built abstractions written by other people on top of what the computer is actually doing and plugging them together like LEGOs. The artificial syntax that you use to move the bricks around is the thing you call coding.

The human element of discovery is still there if a robot stacks the bricks based on a different set of syntax (Natural Language), nothing about that precludes authenticity or the human element of creation.

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3. hnlmor+6s[view] [source] 2026-02-04 08:19:17
>>oceanp+Rl
You’re both right. It just depends on the problems you’re solving and the languages you use.

I find languages like JavaScript promote the idea that of “Lego programming” because you’re encouraged to use a module for everything.

But when you start exploring ideas that haven’t been thoroughly explored already, and particularly in systems languages which are less zealous about DRY (don’t repeat yourself) methodologies, the you can feel a lot more like a sculptor.

Likewise if you’re building frameworks rather than reusing them.

So it really depends on the problems you’re solving.

For general day-to-day coding for your average 9-to-5 software engineering job, I can definitely relate to why people might think coding is basically “LEGO engineering”.

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