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[return to "Resurrecting Crimsonland – Decompiling and preserving a cult 2003 classic game"]
1. albert+VC2[view] [source] 2026-02-02 14:08:20
>>banteg+(OP)
I really need to start familiarizing with these new tools, I'm only using LLMs in interactive, “question and answer”, mode and it feels like using a typewriter when everyone is switching to computer word processors.

Thanks for sharing, it's a really interesting writeup and project!

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2. klipkl+jR8[view] [source] 2026-02-04 01:28:08
>>albert+VC2
Using LLM's in an "agentic loop" is indeed a game changer. Give it a try in a sandbox.
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3. galang+E59[view] [source] 2026-02-04 03:20:17
>>klipkl+jR8
Is the idea that once you isolate a function it decompiles it and then iterates changes until either the recompiled asm matches?
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4. msepht+cu9[view] [source] 2026-02-04 07:21:48
>>galang+E59
That's one way. I'm not certain that's the way you'd project did it, hard to say without looking at the pipeline. But there are N64 "matching decompilation" projects that do it exactly the way you propose.
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