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[return to "Xcode 26.3 – Developers can leverage coding agents directly in Xcode"]
1. flohof+o5[view] [source] 2026-02-03 18:24:34
>>davidb+(OP)
Building castles in the sky while the foundation is rotting away :/ Xcode really needs a couple of years of pure bugfix and optimization releases instead of hype-chasing.
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2. allthe+Kf[view] [source] 2026-02-03 19:02:56
>>flohof+o5
Honest question.

I've been using XCode for 10 years. For me, it's only improved and I don't have any real pain points. They are definitely fixing bugs. I make software for iOS, macOS, car play, and apple watch.

Sure sometimes I've got to reset or clear a cache, but this has never stopped my day.

What is so horrible about XCode?

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3. Eric_W+ul[view] [source] 2026-02-03 19:25:54
>>allthe+Kf
Like you, I think that Xcode maybe gets a worse rap than it deserves, but it's also endlessly frustrating.

First, the performance is just bad. The responsiveness compared to apps like VSC or Panic’s Nova is night-and-day.

The attention given to the design of new features is piss-poor. Placing the AI functionality on the left sidebar makes no sense; all the other tools on the left are project management; the "let me run weird functions and interact with stuff" UIs like terminal, debug and logs are in the bottom panel. Or maybe a new tab in the main workspace area?

The SwiftUI preview canvas can't be floated as a separate window, making it all but useless on anything smaller than a 16" MBP (and only barely usable there). In fact, I think it might be impossible to use Xcode in multiple screens altogether…?

Old simulator versions and cache files hang around forever, you need a third-party app like DevCleaner just to keep your storage from filling with nonsense. Cryptic messages like "copying symbols to device"… clear-cache that doesn't seem to clear-cache, that stupid list UI for info.plist…

I never thought I'd have anything nice to say about PNPM package management, but you can always just delete `node_modules` and reinstall and count on things working. Swift package management is a cryptic mess, and their insistence on using a GUI instead of a basic JSON manifest just compounds it. Like the info.plist thing, a lot of Xcode is based on a developer UI philosophy from the Mac Classic days that has mostly been abandoned by the rest of the world.

Mostly, I think the vitriol surrounding Xcode is that Apple seems to think they're doing a good job; meanwhile their most ardent and adept users are insisting that they are not. Same boat as MacOS, really.

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