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[return to "Code and Let Live"]
1. chrism+lS3[view] [source] 2026-01-11 04:33:45
>>usrme+(OP)
I've been having so much fun working on sprites (and working with sprites) the last the several months. There's some neat parts of the Elixir side of this we're going to open source soon.

Also check out the 5 min demo we put out where I walk thru some sprite basics: https://www.youtube.com/watch?v=7BfTLlwO4hw

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2. tptace+DS3[view] [source] 2026-01-11 04:37:55
>>chrism+lS3
One of the coolest things about this is that Claude in his environment --- without him asking to --- knows how to drive Sprites. If you ask it to run a server, it will register it as a local service so it survives reboots. Without you asking to, it'll checkpoint when it makes big changes. I think this is kind of freaky.

I can't say enough how, if you're using this like Kurt and Chris have been, you have like, a dozen sleeping Sprites in your Sprite list. If you're not doing anything with them, they're not really costing you anything. When you want to do something new, there's no point figuring out which of your existing Sprites to do it on. Just make a new one.

Always having a sane place to run anything I happen to be doing, without making any decisions, it's a weird feeling.

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3. indigo+qU3[view] [source] 2026-01-11 05:08:24
>>tptace+DS3
Do we pay a storage penalty for inactive sprites?
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4. tptace+QU3[view] [source] 2026-01-11 05:12:43
>>indigo+qU3
You pay for the storage you actually use (not the raw capacity). If you build, like, a relatively complicated Python web service with some assets, and all the build deps that go with that, you might be on the hook for, like, 90 cents in a month.
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