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1. psanfo+IW2[view] [source] 2026-01-10 19:35:56
>>usrme+(OP)
Playing around with this for a small amount of time, it is very neat but also there are a bunch of things that are unclear / undocumented (I assume the documentation is coming so I'm not faulting them for it not being there yet).

Some things that are unclear:

- How should I auth to github? sprite console doesn't use ssh (afaik) so I guess not agent forwarding?

- What on machine api's are available? Can I use the fly oidc provider[1]? There's a /.sprite/api.sock but curl'ing /v1/tokens/oidc gets a 404.

- How much is it going to cost me? I know there is pricing but its hard to figure out what actual usage would be like. Also I don't see any usage info in the webui right now.

[1]: https://fly.io/blog/oidc-cloud-roles/

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2. psanfo+BX2[view] [source] 2026-01-10 19:41:44
>>psanfo+IW2
To follow up on this a bit, something that I really want is a way to build and launch apps from an llm really easily. I am imagining and environment with a database, object storage, and a publicly reachable webserver. I think this could be that with OIDC auth to an s3 bucket and litestream.

I was previously thinking about doing the same thing on my homeserver with tailscale to expose the web interface publicly and tailscale oidc auth to an s3 bucket for object storage.

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3. mrkurt+uw3[view] [source] 2026-01-11 00:16:56
>>psanfo+BX2
I have a Sprite with an auth token to an isolated Sprite org, it works really well for this.

SQLite works great for my apps. I haven't needed object storage yet, storing files on disk is enough.

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