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[return to "The unexpected effectiveness of one-shot decompilation with Claude"]
1. virapt+DQo[view] [source] 2025-12-06 19:40:02
>>knacke+(OP)
Yeah, it works great for porting as well. I tried it on the assembler sources of Prince of Persia for Apple ii and went from nothing to basics being playable (with a few bugs but still) on modern Mac with SDL graphics within a day.
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2. djmips+jkp[view] [source] 2025-12-07 00:04:14
>>virapt+DQo
That's impressive. Did you convert POP from 6502 to C?
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3. virapt+smp[view] [source] 2025-12-07 00:20:56
>>djmips+jkp
Yup. Still fighting some collision bugs, but it mostly works. I'll post it when it's complete. What I actually wanted to do is try to put fluid movement into it - something closer to Dead Cells, just for fun to see how it would change the feel of it.
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