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[return to "Ivan Sutherland Sketchpad Demo 1963 [video]"]
1. Animat+phb[view] [source] 2025-12-06 08:21:28
>>fs_sof+(OP)
Sutherland figured out how graphic interaction ought to work, with the computer recognizing near points and connecting them. What we now call "snap". He had the key idea of CAD - you can draw with more accuracy if the computer helps.

That demo is running on the MIT TX-0, a transistorized version of Whirlwind and the predecessor of the PDP-1. It was somewhat obsolete at that point, so projects like this could get time on it.

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2. ulnark+bOb[view] [source] 2025-12-06 14:31:17
>>Animat+phb
Constraints as well, you can hear him talking about them at 8:20, this is fundamental to CAD programs.
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3. cardif+7pc[view] [source] 2025-12-06 19:25:40
>>ulnark+bOb
The company I worked for in the early 80’s was in the market for a CAD system, and they all had constraint systems in the UI, and showed them in the demos.
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4. Animat+ZJc[view] [source] 2025-12-06 22:38:09
>>cardif+7pc
CAD people got this a long time ago, but, unfortunately, HTML people never did. Layout is a 2D constraint problem, but HTML/CSS approaches it as a procedural problem, partly because early browsers were so compute and bandwidth constrained.
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