>>jordan+D3
I'm having to pick up some perl now, and while I don't interact with the community, it surely _feels_ like it was written by wizards, for wizards. Obscure, non-intuitive oneliners, syntax that feels like it was intentionally written to be complicated, and a few other things that feel impossible to understand without reading the docs. (Before everyone jumps on me - yes, as a developer, I should be able to read documentation. And I did. But until I did so, what the code was doing was completely opaque to me. That feels like bad language design.)
Some of it I recognize as being an artefact of the time, when conciseness really mattered. But it's still obnoxious in 2025.
The whole thing reminds me of D&D, which is full of classes & spells that only exist in modern D&D because of One Guy who happened to be at the table with Gygax, who really wanted to be a wuxia guy he saw in a movie, or because he really wanted a spell to be applicable for that one night at the table, and now it's hard-coded into the game.