I also think they tend to be the older ones among us who have seen what happens when it all goes wrong, and the stack comes tumbling down, and so want to make sure you don't end up in that position again. Covers all areas of IT from Cyber, DR, not just software.
When I have moved between places, I always try to ensure we have a clear set of guidelines in my initial 90-day plan, but it all comes back to the team.
It's been 50/50: some teams are desperate for any change, and others will do everything possible to destroy what you're trying to do. Or you have a leader above who has no idea and goes with the quickest/cheapest option.
The trick is to work this out VERY quickly!
However, when it does go really wrong, I assume most have followed the UK Post Office saga in the UK around the software bug(s) that sent people to prison, suicides, etc. https://en.wikipedia.org/wiki/British_Post_Office_scandal
I am pretty sure there would have been a small group (or at least one) of tech people in there who knew all of this and tried to get it fixed, but were blocked at every level. No idea - but suspect.
Simple:
1. People lost ownership of the things they work on. In the early 1900s, more than half of the workforce was self-employed. Today, it is 10% in the US, 13% in the EU.
What you produce is not “yours”, it’s “your employer’s”. You don’t have ownership, and very limited to no agency.
2. People lost any tangible connection to the quality and quantity of their output.
Most workers don’t get rewarded for working harder and producing more or better output. On the contrary, they are often penalized with more and/or harder work.
To quote Office Space: “That makes a man work just hard enough not to get fired.”
3. People lost their humanity. They are no longer persons. They are resources. Human resources. And they are treated like it.
They are exploited for gain and dumped when no longer needed.
It can be annoying to say, but modern factory produced things are in an absurdly higher quality spectrum than most of what proceeded them. This is absolutely no different from when machined parts for things first got started. We still have some odd reverence for "hand crafted" things when we know that computer aided design and manufactured are flat out better. In every way.
As for ownership, I hate to break it to you, but it is very likely that a good many of the master works we ascribe to people were heavily executed by assistants. Not that this is too bad, but would be akin to thinking that Miyazaki did all of the art for the movies. We likely have no idea who did a lot of the work we ascribe to single artists throughout history.
On to the rest of the points, even the ones I somewhat resonate with are just flat out misguided. People were ALWAYS resources. Well before the modern world.
In guitar manufacturing, CNC machines were a revolution. The quality of mid-range guitars improved massively, until there was little difference between them and the premium ones.
In furniture, modern manufacturing techniques drastically worsened the quality of everything. MDF and veneers are inherently worse than hand-crafted wood. The revolution here was making it cheaper.
CNC and other machining techniques raise the high bar for what's possible, and they have the potential to lower costs. That's it. They don't inherently improve quality, that's a factor of market forces.
Generally incorrect, but it depends. Wear can cause mdf/veneer to have "bad optics" compared to solid wood, but mdf/veneer can have more suitable physical properties and enables more consistent visual quality and design possibilities.