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[return to "Most technical problems are people problems"]
1. jeffhe+Gs[view] [source] 2025-12-05 15:27:56
>>moored+(OP)
And most people problems are communication problems. Engineers aren't engaged with the product vision or the customer base, and are allowed to silo themselves. Product doesn't see the point of engineers being engaged and feed the engineering team like an in-house outsourcing shop. Sales and CS fail to understand the cost of their promises to individual customers to the timelines of features they're hungry for from the product plan. Goals and metrics for success fail to align. And thus everyone rows in their own direction.

The solution usually isn't "better people." It's engaging people on the same goals and making sure each of them knows how their part fits with the others. It's also recognizing when hard stuff is worth doing. Yeah you've got a module with 15 years of tech debt that you didn't create, and no-one on the team is confident in touching anymore. Unlike acne, it won't get better if you don't pick at it. Build out what that tech debt is costing the company and the risk it creates. Balance that against other goals, and find a plan that pays it down at the right time and the right speed.

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2. _def+du[view] [source] 2025-12-05 15:35:09
>>jeffhe+Gs
> Build out what that tech debt is costing the company and the risk it creates

How to do that? Genuine question.

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3. orange+Uu[view] [source] 2025-12-05 15:37:56
>>_def+du
In my experience development has become too compartmentalized. This is why this game of telephone is so inefficient and frustrating just to implement basic features.

The rise of AI actually is also raising (from my observations) the engineer's role to be more of a product owner. I would highly suggest engineers learn basic UI/UX design principles and understand gherkin behavior scenarios as a way to outline or ideate features. It's not too hard to pick up if you've been a developer for awhile, but this is where we are headed.

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