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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. PaulHo+VK2[view] [source] 2025-12-03 17:10:05
>>evolve+(OP)
Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
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2. jshear+kN2[view] [source] 2025-12-03 17:21:03
>>PaulHo+VK2
I'm not sure what FEX could offer on macOS that Rosetta 2 doesn't already, with better performance thanks to Apple Silicon magic.

Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.

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3. jwitth+AO2[view] [source] 2025-12-03 17:26:05
>>jshear+kN2
Rosetta 2 is going to be EOL'd within the next few years. A more permanent solution would certainly be welcome.
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4. jshear+CP2[view] [source] 2025-12-03 17:30:16
>>jwitth+AO2
AIUI they intend to retire support for x86 macOS apps in a few years, but Rosetta will remain as a low-level component so that things like Crossover and Parallels can continue to work. Maybe not forever, but there's no immediate threat of it being EOL'ed.

> Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.

https://www.macrumors.com/2025/06/10/apple-to-phase-out-rose...

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5. bigyab+n03[view] [source] 2025-12-03 18:22:13
>>jshear+CP2
Yeah, that's not very reassuring.

You guys remember when you bought a computer and could run the software you wanted, independent of political motives? In perpetuity? Reading excuses like this makes me feel validated for cutting macOS out of my professional workflow. The concept of paying Apple to provide high-quality long term support only works if Apple does better than the free offerings. Free offerings that still run 32-bit libraries, run CUDA drivers and other things Apple arbitrarily flipped the switch on.

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6. viktor+sV4[view] [source] 2025-12-04 09:03:38
>>bigyab+n03
I'm not sure what you are referring to, but I remember way less cross-platform software than we have now, and way worse working WINE. No, there was never time when we could run whatever software we want on a machine of our choice.
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7. bigyab+pO6[view] [source] 2025-12-04 20:32:05
>>viktor+sV4
> I remember way less cross-platform software than we have now

Really? Outside Electron apps and PWAs, I'm seeing fewer apps than ever support macOS as a native target. Additionally, cross-platform packaging feels much more fragile than it used to, especially if you're using Brew over Nix. And cross-platform games... just forget about it.

Modern macOS simply feels abandoned by cross-platform efforts. Upstream Wine runs worse than it did in 2010, depreciated 32-bit libraries annihilated my Mac-native Steam catalog and AU plugins, Vulkan is ignored and CUDA compute drivers work but Apple refuses to sign them. The professional experience that I attributed to macOS is gone in the new releases. All Apple can innovate in is petty politicking.

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