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[return to "Anthropic acquires Bun"]
1. notnul+cr1[view] [source] 2025-12-03 02:58:24
>>ryanvo+(OP)
I am more shocked about the origin story compared to the acquisition.

> Almost five years ago, I was building a Minecraft-y voxel game in the browser. The codebase got kind of large, and the iteration cycle time took 45 seconds to test if changes worked. Most of that time was spent waiting for the Next.js dev server to hot reload.

Why in the hell would anyone be using Next.js to make a 3D game... Jarred has always seemed pretty smart, but this makes no sense. He could've saved so much time and avoided building a whole new runtime by simply not using the completely wrong tool for the job.

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2. mock-p+Ft1[view] [source] 2025-12-03 03:24:26
>>notnul+cr1
Most people use what they know. You start out that way, and if it turns out to be good, you can always do a v2
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3. notnul+xu1[view] [source] 2025-12-03 03:33:33
>>mock-p+Ft1
Yes, but there are obvious limits to that. This is like someone who knows how to bake wanting to build a car, so they start making it out of dough.
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4. somegu+fP2[view] [source] 2025-12-03 14:50:28
>>notnul+xu1
That is not a good analogy. Games are built using programming languages. JavaScript is a programming language. Cars are built using metals (usually steel). A better analogy would be like trying to build a car out of iron, a really heavy metal. Since js/node is very resource heavy requiring transpilation/etc…
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5. notnul+Ld7[view] [source] 2025-12-04 19:50:20
>>somegu+fP2
It's not a perfect analogy, but none of my comments are directed at the use of JS for a game, it's a fine choice. It's the use of Next.js that's the issue, it's a framework for server side rendering of HTML. It serves no benefit if your goal is to make a 3D game, it only adds overhead. If he had not been using it he would have realised there's a few bundlers out there that are far better than what Next.js dev server provided at the time.
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