> they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits.
part is wrong. From my observation, they are protecting their business through protecting their customers' benefits.
Plus, they're building a moat collectively and from an open source stack. So, given the stack gets enough momentum, having Valve or not as a company won't matter anymore.
It's trying to get the elephant out of the bag, and once it's out, then there's really no way to put it back, because it's being out is better for everybody. Game companies and gamers alike.
Yeah that's what I mean too, that's why I put the "accidentally" in a double-quote.
This sounds like what Red Hat is doing, they created an open-source software, prove the importance of it in the community then sells the support package to enterprise who interested in using it.
Hope that they will not close the door when Microsoft, AWS or Oracle making their own GabeCube and call it SatyaCube, BozosCube or LarryCube
AWS has tried to get into the gaming market and only succeeded in creating giant money sinks even if some of their products were technically appealing.
Oracle making anything consumer-facing, much less something that isn't a total nightmare, seems inconceivable.
Valve is able to completely outmatch competitors in a chosen field because of what they are like as a company. No shareholders that expect quarterly growth. No massive bureaucratic corporate structure, just highly skilled engineers for the most part.
More broadly, AAA gaming as a whole is also moving away from hardware exclusivity. Third-party developers (like Square-Enix) have been making recent releases for all major platforms, and even some first-party console titles are now coming to PC (eg, the Horizon games from Sony).
I'm optimistic about the future of non-locked-down gaming.