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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. nottor+sO4[view] [source] 2025-12-04 07:59:20
>>evolve+(OP)
The one thing that worries me is that PC gaming is going fast to requiring controller support.

Which is reducing the complexity of control schemes to either nothing or mortal kombat like combos.

Forward, down, forward, high punch to build a new city in a 4X in a few years?

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2. viktor+M35[view] [source] 2025-12-04 10:15:40
>>nottor+sO4
The one very visible trend in the last 30 years of game development was about reducing input complexity. It has nothing to do with complexity of games themselves. Now instead of fighting clunky controls like in good old times you fight game challenges, where the input tries hard to be as transparent as possible
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3. nottor+365[view] [source] 2025-12-04 10:39:08
>>viktor+M35
> you fight game challenges

Like "kill 100.000 mobs" ?

With the 2 options you have left because those are all the buttons :)

And autoaim because those sticks aren't precise enough.

But it's not first person shooters I worry about, because those have devolved into competitive multiplayer IAP fests that create toxic communities.

I worry about strategy games and anything with a whiff of complexity. Reduce options because going through menus with a controller is slow and clunky. Reduce options because when playing at TV distance you can't read a serious list of properties like wargames have.

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4. mikkup+za5[view] [source] 2025-12-04 11:21:52
>>nottor+365
I genuinely think you're hallucinating this threat to keyboard/mouse gaming input for anything other than AAA console-first releases and for specific genres like action/fighting games. Keyboard/mouse is still by far the dominant input scheme for PC gaming and PC gamers are broadly quite firmly set on this choice.
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5. nottor+zv5[view] [source] 2025-12-04 13:49:59
>>mikkup+za5
You’re sure developers won’t feel guided to get the steam deck and steam box badges for their titles to ensure more sales?
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