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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. charci+IV2[view] [source] 2025-12-03 17:57:36
>>evolve+(OP)
I thought for a moment from the title that Valve has finally started funding game developers to make content from SteamOS, but no, this is just another case where Valve pays some contractors for open source projects and force developers to foot the bill for verifying compatibility.
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2. Throwa+dW2[view] [source] 2025-12-03 18:00:57
>>charci+IV2
I'm sure those developers hate getting a larger install base for free.
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3. charci+J03[view] [source] 2025-12-03 18:24:15
>>Throwa+dW2
It's not just a larger install base. Those users may require extra support, those users may tank your reviews, those users may have a worse looking game or one that crashes a lot that can result in reputational damage.
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4. ohdear+w83[view] [source] 2025-12-03 19:01:34
>>charci+J03
Then developers should fix their games and make sure the software they are selling actually works as advertised. End of discussion.

I don’t quite understand the logic behind your argument. Are you advocating pro-monopoly? Should developers only release games on Windows by default unless other platforms decide to pay up? That’s ridiculous, utterly consumer-hostile.

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5. tomovo+Fi5[view] [source] 2025-12-04 12:18:55
>>ohdear+w83
I don't think that's the end of the discussion. Let's try to talk separately about developers and publishers. I'm sure game developers would love to spend time making the game run on everything. But publishers work with a budget and schedule and have to consider the returns. If the potential new customers bring more support load and bad reviews, it's not worth it. That, I think, is the end of the discussion for the publisher.
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