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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. charci+IV2[view] [source] 2025-12-03 17:57:36
>>evolve+(OP)
I thought for a moment from the title that Valve has finally started funding game developers to make content from SteamOS, but no, this is just another case where Valve pays some contractors for open source projects and force developers to foot the bill for verifying compatibility.
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2. marcel+iW2[view] [source] 2025-12-03 18:01:31
>>charci+IV2
> force developers to foot the bill for verifying compatibility

How are they forcing developers? If developers don't think it's worth it to make their game compatible with Steam Deck, can't they just avoid doing that?

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3. charci+o23[view] [source] 2025-12-03 18:32:30
>>marcel+iW2
They are forcing developers to be the one to pay for it if they do it because there is no other player in the space that would financially benefit from games having SteamOS support. Practically every other company with an game platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. Also developers can't avoid supporting SteamOS because there is no way for them to 100% opt out of being on that platform.
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4. blibbl+I23[view] [source] 2025-12-03 18:34:02
>>charci+o23
> Practically every other company with an application platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform.

the only platforms I've ever heard of this for were Windows Phone and the Epic Store

both of which were runaway commercial successes

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5. charci+S33[view] [source] 2025-12-03 18:38:42
>>blibbl+I23
Have you ever heard of terms like "Playstation exclusive" before? Companies benefit from having good content on their platform and they typically are willing to pay for it.
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6. bigyab+283[view] [source] 2025-12-03 18:58:49
>>charci+S33
Not since Bloodborne, I haven't. And I've heard people can play that game on Steam Deck now, too: https://youtu.be/eDHiVsr-jfM

These days the only context I hear "Playstation exclusive" in comes from people trying to analyze how much money Sony lost developing Concord.

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7. johnny+7h4[view] [source] 2025-12-04 02:00:09
>>bigyab+283
Real shame, you should try Ghosts of Yotei. It's good.

Astro Bot is a personal favorite too. That one would be tricky to get the true experience on in terms of PC platform.

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8. bigyab+iu4[view] [source] 2025-12-04 04:04:22
>>johnny+7h4
I probably will play them, once they're ported to PC and sold for $10 like TLoU and Death Stranding were. I haven't even played Tsushima yet.

Neither one of them is a system-seller though. I don't think anyone feels FOMO because they missed the Day 1 release of Gran Turismo, or didn't play Astro Bot with 7.1 Surround and HD haptics. Bloodborne was a magnum opus, Persona 5 had people lining up outside Best Buy to reserve a copy. The PS5 exclusive library is down right impoverished by comparison, to say nothing of the PC exclusives it lacks.

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9. johnny+6B4[view] [source] 2025-12-04 05:31:07
>>bigyab+iu4
I don't really know if the concept of "system seller" is a thing anymore. Or at least, all those titles belong to Nintendo now. Sony's only had Gran Turismo and then made up for it with a consistent stream of first party titles. Not Nintendo level, but competitive. Xbox has 2 series and utterly bungled one of them. If you're not a racing sim fan, you're looking at the forest instead of the trees.

All those true "seller" series were always 3rd party and they've all pretty much abandoned console deals mid Gen 8. Bloodborne was truly the lasst of its kind.

The real "system seller" for the ps5 is a bunch of Japanese games that will never really be on Xbox and can't run on switch. So that depends on your taste. Japan's mostly come around on PC though, so it's not truly "exclusive" outside of the shaky optimization.

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