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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. charci+IV2[view] [source] 2025-12-03 17:57:36
>>evolve+(OP)
I thought for a moment from the title that Valve has finally started funding game developers to make content from SteamOS, but no, this is just another case where Valve pays some contractors for open source projects and force developers to foot the bill for verifying compatibility.
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2. dev0p+b03[view] [source] 2025-12-03 18:21:19
>>charci+IV2
Why the vitriol? This is one of the rare cases where a company actually puts money in open source development. Of course they ultimately do it for business reasons but everyone benefits from it as a whole, so I fail to understand the issue here.
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3. charci+w33[view] [source] 2025-12-03 18:37:12
>>dev0p+b03
Because the title mislead me. It turned out that 0 windows games are receiving funding to add ARM compatibility.
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4. ninth_+bd3[view] [source] 2025-12-03 19:25:02
>>charci+w33
Your errant interpretation of the title would imply that Valve was funding individual game developers to support valve? This would be a fool’s errand, compared to the much more obvious interpretation that valve is funding a compatibility layer that would enable broad support for ARM.
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5. charci+2t3[view] [source] 2025-12-03 20:36:52
>>ninth_+bd3
It's not a fool's errand. You are underestimating how few games most of Steam user's playtime is in. Getting proper support for ARM to make out the most performance on the most popular titles is a reasonable thing to fund. Valve can still use FEX for addressing the long tail of games, but it will have disadvantages to a proper ARM port.
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6. avianl+Gc4[view] [source] 2025-12-04 01:13:43
>>charci+2t3
But why would Valve do that, Steam is a game market place, that happens to provide a really powerful comparability layer to allow you to run many windows games on not windows. It’s not a platform in any meaningful sense. The Steam deck is a platform, and the Steam frame, and if they can get existing games running on them, without involving the original devs what’s the problem? Dev get a new market to sell their games into, Stream gets a new market to extend their store front onto, how is that not a clear win-win?

Also Valve does fund plenty of games, such as all of the first party games you might have heard of, like Half Life, and its long tail of sequels and spin offs.

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