I agree, with the possible exception of perplexing async stuff.
What do you want Rust to do differently?
What language does async right?
How did Rust not reach its async goals?
Rust even lets you choose the runtime you want. And most big libraries work with several runtimes.
Lean into being synchronous. Why should I have to manually schedule my context switches as a programmer?
As an example: Call N functions to see which one finishes first. With async this is trivial and cheap, without it it’s extremely expensive and error-prone.
Async makes everything so much harder to reason about and introduces so many warts in the languages that use it that I probably think it should be considered an anti-pattern. And I was writing asynchronous code in C in the 90's so it's not like I haven't done it but it is just plain ugly, no matter what syntactic sugar you add to make the pill easier to swallow.