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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. jchw+UO2[view] [source] 2025-12-03 17:27:25
>>evolve+(OP)
> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future.

Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

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2. gianca+gQ2[view] [source] 2025-12-03 17:32:56
>>jchw+UO2
> though not all developers elect to enable it.

Looking at you Rust.

Edit:

And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not.

https://areweanticheatyet.com/

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3. jshear+KS2[view] [source] 2025-12-03 17:45:17
>>gianca+gQ2
> I Don't understand why everyone else does not.

It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

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4. tapoxi+qU2[view] [source] 2025-12-03 17:52:52
>>jshear+KS2
It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).
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5. Draike+Mk3[view] [source] 2025-12-03 20:00:51
>>tapoxi+qU2
I mean, people are dumb.

Anti cheats are as much a marketing ploy as they're actual anti cheats. People believe everyone is cheating so it must be true. People believe nobody bypasses the FACEIT anti cheat so it must be true. Neither of those are correct.

Riot revels in this by marketing their anti cheat, but there are always going to be cheaters. And sooner or later we will have vulnerabilities in their kernel spyware. I much rather face a few cheaters here and there (which is not as common as people make it to be on high trust factor).

You think tournament organizers or pro players know the first thing about anti cheats? They buy the marketing just like everybody else.

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6. enneff+XA3[view] [source] 2025-12-03 21:17:53
>>Draike+Mk3
The marketing works because online games get destroyed by cheats. Losing in online games can be full of “feel bad” moments, even without cheaters (network issues, cheesy tactics, balance issues). To think that your opponent won because they outright cheated just makes you wanna quit.

I’ve seen so many players saying “look you can own my entire pc just please eliminate the cheating.”

It would be great to see more of a web of trust thing instead of invasive anti cheat. That would make it harder for people to get into the games in the first place though so I don’t know if developers would really want to go that way.

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