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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. blibbl+KR2[view] [source] 2025-12-03 17:39:53
>>evolve+(OP)
kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work

and then valve is probably going to succeed, to Microsoft's detriment

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2. ZiiS+vS2[view] [source] 2025-12-03 17:44:30
>>blibbl+KR2
It may have taken them a while, but it does now work fine.
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3. jmkni+PU2[view] [source] 2025-12-03 17:53:55
>>ZiiS+vS2
Define 'fine'
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4. Marsym+t13[view] [source] 2025-12-03 18:27:32
>>jmkni+PU2
I run WoA on my daily work laptop and everything I run other than some of the junky IT-pushed apps (outlook extension to report phishing, etc.) are ARM64-native and run as expected.
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5. jmkni+di3[view] [source] 2025-12-03 19:49:20
>>Marsym+t13
That's good to hear, I remember that "holy shit" moment when I first moved to an Apple Silicon mac, I guess Microsoft are getting there but in a more hap-hazard "we'll make eventually" sort of way
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6. Marsym+5l3[view] [source] 2025-12-03 20:02:32
>>jmkni+di3
That actually makes me think of the transition to high-res displays - Apple had like a year of pain when they introduced retina displays and non-updated assets would look blurry, whereas MS (and third-party devs) took years to get Windows to the point where mostly everything looks right at higher scaling levels.
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7. jmkni+Rz3[view] [source] 2025-12-03 21:13:32
>>Marsym+5l3
Is a great way of looking at it
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