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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. the__a+AW2[view] [source] 2025-12-03 18:02:59
>>evolve+(OP)
Does anyone know what the limfac is? The machine code produced is of course different on different CPU arches, but isn't this handled at the compiler level? I.e. lower level than game devs worry about.

The exception I see is if SIMD intrinsics.

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2. jitl+AY2[view] [source] 2025-12-03 18:13:28
>>the__a+AW2
This system allows playing unmodified production x86 executables on arm64. It doesn’t have anything to do with the developers.
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3. the__a+C23[view] [source] 2025-12-03 18:33:44
>>jitl+AY2
That's great, but begs the question: why not just compile the games for ARM?
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4. Dwedit+g73[view] [source] 2025-12-03 18:55:01
>>the__a+C23
You need to convince all developers that all 117,881 Steam games need be recompiled for ARM. Hopefully they have a working build environment, have appropriate libraries built for ARM, still have the source code, and are able to do the testing to see if the same code works correctly on ARM.
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