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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. blibbl+KR2[view] [source] 2025-12-03 17:39:53
>>evolve+(OP)
kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work

and then valve is probably going to succeed, to Microsoft's detriment

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2. babypu+D53[view] [source] 2025-12-03 18:47:30
>>blibbl+KR2
I think the problem is that, until recently, there was little impetus to actually run Windows on devices where ARM actually has a meaningful advantage over x86. The Windows ARM laptops out there today don't impress, not just because of the software, but because the hardware itself isn't "better enough" than Intel or AMD to justify the transition for most people the way Apple Silicon was, especially for games. That is to say nothing of desktops, where battery life isn't even a concern.

Valve is using ARM to run Windows games on "ultra portable" devices, starting with the Steam Frame. At least right now, there isn't a competitive x86 chip that fits this use case. It also feels like more of an experiment, as Valve themselves are setting the expectation that this is a "streaming first" headset for running games on your desktop, and they've even said not to expect a great experience playing Half-Life: Alyx locally (a nearly 7 year old title).

It will be interesting to see if Intel/AMD catch up to ARM on efficiency in time to keep handhelds like the Steam Deck and ROG Ally from jumping ship. Right now it seems Valve is hedging their bets.

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