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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. tonete+4V2[view] [source] 2025-12-03 17:54:49
>>evolve+(OP)
Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture.

As far as I know RISC provides similar power efficiency and sleep that is like ARM.

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2. cpgxii+cX2[view] [source] 2025-12-03 18:06:20
>>tonete+4V2
No one has yet produced a RISC-V CPU or SoC with truly competitive CPU and GPU performance and compatibility to the current state of arm64 or amd64.
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3. o_m+CX2[view] [source] 2025-12-03 18:08:27
>>cpgxii+cX2
It’s a catch-22: why build a RISC-V CPU if there’s no software for it, and why write software if there’s no CPU to run it?
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4. cpgxii+FZ2[view] [source] 2025-12-03 18:19:07
>>o_m+CX2
Until there's a common, well-supported, and sufficiently performant family of RISC-V SoCs or CPUs with support for existing well-supported GPUs, RISC-V support will be a massive pain in the ass of a moving/fragmented target.

This has held back Arm for years, even today the state of poor GPU drivers for otherwise good Arm SoCs. There is essentially a tiny handful of Arm systems with good GPU support.

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