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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. jchw+UO2[view] [source] 2025-12-03 17:27:25
>>evolve+(OP)
> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future.

Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

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2. gianca+gQ2[view] [source] 2025-12-03 17:32:56
>>jchw+UO2
> though not all developers elect to enable it.

Looking at you Rust.

Edit:

And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not.

https://areweanticheatyet.com/

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3. jshear+KS2[view] [source] 2025-12-03 17:45:17
>>gianca+gQ2
> I Don't understand why everyone else does not.

It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

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4. tapoxi+qU2[view] [source] 2025-12-03 17:52:52
>>jshear+KS2
It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).
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5. jshear+lV2[view] [source] 2025-12-03 17:55:27
>>tapoxi+qU2
I think even the "Major" tournaments that are officially sanctioned and sponsored by Valve, though organized by third parties, usually run on FACEIT or similar.
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