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[return to "Valve reveals it’s the architect behind a push to bring Windows games to Arm"]
1. PaulHo+VK2[view] [source] 2025-12-03 17:10:05
>>evolve+(OP)
Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
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2. jshear+kN2[view] [source] 2025-12-03 17:21:03
>>PaulHo+VK2
I'm not sure what FEX could offer on macOS that Rosetta 2 doesn't already, with better performance thanks to Apple Silicon magic.

Running x86 code on ARM macOS is the most solved part of the stack, if anything needs work it's the API translation layers.

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3. jwitth+AO2[view] [source] 2025-12-03 17:26:05
>>jshear+kN2
Rosetta 2 is going to be EOL'd within the next few years. A more permanent solution would certainly be welcome.
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4. jshear+CP2[view] [source] 2025-12-03 17:30:16
>>jwitth+AO2
AIUI they intend to retire support for x86 macOS apps in a few years, but Rosetta will remain as a low-level component so that things like Crossover and Parallels can continue to work. Maybe not forever, but there's no immediate threat of it being EOL'ed.

> Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.

https://www.macrumors.com/2025/06/10/apple-to-phase-out-rose...

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