> Almost five years ago, I was building a Minecraft-y voxel game in the browser. The codebase got kind of large, and the iteration cycle time took 45 seconds to test if changes worked. Most of that time was spent waiting for the Next.js dev server to hot reload.
Why in the hell would anyone be using Next.js to make a 3D game... Jarred has always seemed pretty smart, but this makes no sense. He could've saved so much time and avoided building a whole new runtime by simply not using the completely wrong tool for the job.
Now the real question is, does the game loads significant better now, or does the performance still suck? In which case it might be more an excessive case of yak-shaving. And if yes, when can we except the release?
Builders build. Sometimes it's not about picking the right tools for the job or starting with the right choices. Sometimes it's just about building.
To use your road analogy - sometimes people just go for a drive. Sometimes those people end up right where they are supposed to be.