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[return to "Anthropic acquires Bun"]
1. notnul+cr1[view] [source] 2025-12-03 02:58:24
>>ryanvo+(OP)
I am more shocked about the origin story compared to the acquisition.

> Almost five years ago, I was building a Minecraft-y voxel game in the browser. The codebase got kind of large, and the iteration cycle time took 45 seconds to test if changes worked. Most of that time was spent waiting for the Next.js dev server to hot reload.

Why in the hell would anyone be using Next.js to make a 3D game... Jarred has always seemed pretty smart, but this makes no sense. He could've saved so much time and avoided building a whole new runtime by simply not using the completely wrong tool for the job.

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2. morito+De2[view] [source] 2025-12-03 10:35:24
>>notnul+cr1
This take is interesting given we're all here congratulating Jarred for seeing that there was no tool to solve x so made it, and is now enjoying a likely nice payday. Be the change you want to see in the world?
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3. Purple+gK2[view] [source] 2025-12-03 14:25:58
>>morito+De2
It kinda reads like a case of survivorship bias. He is the one in a million to reach the good ending, despite starting with the wrong choice; though in this case, the wrong choice brought him on the road to the good ending.

Now the real question is, does the game loads significant better now, or does the performance still suck? In which case it might be more an excessive case of yak-shaving. And if yes, when can we except the release?

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4. somegu+9O2[view] [source] 2025-12-03 14:45:09
>>Purple+gK2
If the output generated by his attempts at making a better game is a much faster node runtime, then even if the game is still not usable does that matter? The end result is still an improvement over something that existed before. The game was just a catalyst.

Isn’t every success story really an example of survivorship bias?

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