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[return to "What Killed Perl?"]
1. orev+kg1[view] [source] 2025-11-19 18:08:42
>>speckx+(OP)
The backwards incompatibility of Perl 6 absolutely killed Perl.

There are many languages still in use today that have all kinds of warts and ugliness, but they remain in use because they still have momentum and lots of legacy things built in them. So being ugly or old isn’t enough of a factor for people to abandon something in droves.

Once you need to rewrite everything, there’s no reason to stay with something you know since you need to fully retool anyway.

As a Perl programmer since v5 was released, the confusion around 6 completely destroyed almost everyone’s enthusiasm, and immediately caused all new projects to avoid Perl. It seemed like 5 had reached the end of the line, and 6 was nowhere to be found. Nobody wants to gamble so many hours of their lives, and the future of their business, on such an uncertain environment.

If Perl 6 had any visible movement within the first few years, it might have survived, but it was a good decade before they even admitted Perl 6 might take longer than expected, and then more time after that before they admitted it should have been a new language. 6 was interesting for language geeks, and they probably did some cool things, but you can’t run a large popular project like it’s a small research project. That completely destroyed all momentum in the community. Perl 5 development only resumed far too late, after the writing was already on the wall.

Both Bill Gates and Linus understand backwards compatibility as a sacrosanct principle. Python only just barely survived the jump from 2 to 3. JavaScript can only survive this because there’s no other option in a browser.

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2. michae+KB1[view] [source] 2025-11-19 19:39:45
>>orev+kg1
> The backwards incompatibility of Perl 6 absolutely killed Perl.

The insane lead time of Perl 6 to even get to a point of backwards incompatibility was it for me.

I'd started on an early version of perl 4 and went through the 5 transition and was excited about 6. For what seemed like "Duke Nukem Forever" time, and finally my fickleness drew me to other languages and frameworks.

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3. Bratmo+Sj2[view] [source] 2025-11-19 23:36:00
>>michae+KB1
> For what seemed like "Duke Nukem Forever" time

Fun fact: The amount of time it took Perl 6 to come out after being announced was actually longer than the amount of time it took Duke Nukem Forever to come out after being announced

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4. michae+6M9[view] [source] 2025-11-22 15:29:08
>>Bratmo+Sj2
hah! How about "Star Citizen", then?
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