From being able to do SDL2 stuff (Godot 3.5 for instance) with a wayland compositor to just not having f'ked UI, I'm happy. The challenge of getting more apps is certainly a challenge. But that's good, gives me lots to do.
Linux on Mobile has already long been here to stay.
And there is one more Question I have since you're already here ;-) I'm already doing embedded Linux development in my day job, so I would say I have quite some knowledge in that area. However I haven't found a good introduction to this whole "porting" topic. Do you have some advice on how to get started in that direction? What exactly happens when I flash (say) sailfish onto some (specific) Android version? Why do I even need this? How does the whole libhybris thing work and why don't people just use the binary drivers from some Android image? It's all very confusing to me. Especially since people from the android corner seem to use different terminology that the embedded Linux crowd...
anyway, thanks for your work so far. I hope I can join the SFOS users (again) soon!