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1. daniel+Vn[view] [source] 2025-09-05 16:39:36
>>jakela+(OP)
Every time I see animation discussed by designers, they're thinking about it in terms of polish and "delight", and then balancing those things with perceptual latency. It's not entirely incorrect, but a couple of minor nits:

1. Delight is overblown, in my opinion. I think most of the people truly delighted by fancy animation are just other designers.

2. It's more useful to think about state when deciding when to animate. Could the user have trouble perceiving the change in state that just occurred? If so, then use an animation to help them visualize what happened. I believe this is the primary reason to use an animation - all others are vanity.

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2. cosmic+uA[view] [source] 2025-09-05 17:43:32
>>daniel+Vn
> Delight is overblown, in my opinion. I think most of the people truly delighted by fancy animation are just other designers.

If (and that’s a big if) animation is used in moderation only when it actually communicates something and isn’t an active impedence (as demonstrated in the linked post), I think it has a significant effect for users. It’s just not the effect that many might expect.

Meaningful, unintrusive animations are one of the myriad puzzle pieces that come together to form a positive impression. They’re a sizeable chunk of that last 20% that separates “good” and “excellent” in users’ minds. They’re not strictly necessary, but between two equally good competitors they’ll help one pull ahead of the other, because users come away with a stronger impression of “solidness”. It’s not unlike how people tend to consider heft and resistance to flexing as markers of higher quality in physical products.

The problem is that since a decade or so ago, UI design as a whole has veered heavily in the direction of vibes, slideshow wow factor, and “branding value” (I felt a pang of nausea just writing that) and away from the volumes of well-researched best practices, and regard for good use of animation has been lost along with it. We’re well overdue for a correction that pushes UI design back in the direction of practical usability and away from Dribbble appeal.

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3. luqtas+0J[view] [source] 2025-09-05 18:24:13
>>cosmic+uA
> communicates something and isn’t an active impedence (as demonstrated in the linked post)

woah! you are starting from the point an individual preference is any metric to gneral public preferences and understanding... there's not a SINGLE study cited on the blog!

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