But I can't help but agree with a lot of points in this article. Go was designed by some old-school folks that maybe stuck a bit too hard to their principles, losing sight of the practical conveniences. That said, it's a _feeling_ I have, and maybe Go would be much worse if it had solved all these quirks. To be fair, I see more leniency in fixing quirks in the last few years, like at some point I didn't think we'd ever see generics, or custom iterators, etc.
The points about RAM and portability seem mostly like personal grievances though. If it was better, that would be nice, of course. But the GC in Go is very unlikely to cause issues in most programs even at very large scale, and it's not that hard to debug. And Go runs on most platforms anyone could ever wish to ship their software on.
But yeah the whole error / nil situation still bothers me. I find myself wishing for Result[Ok, Err] and Optional[T] quite often.
I agree.
The Go std-lib is fantastic.
Also no dependency-hell with Go, unlike with Python. Just ship an oven-ready binary.
And what's the alternative ?
Java ? Licensing sagas requiring the use of divergent forks. Plus Go is easier to work with, perhaps especially for server-side deployments.
Zig ? Rust ? Complex learning curve. And having to choose e.g. Rust crates re-introduces dependency hell and the potential for supply-chain attacks.
I’m only a casual user of both but how are rust crates meaningfully different from go’s dependency management?
The downside of a small stdlib is the proliferation of options, and you suddenly discover(ed?, it's been a minute) that your async package written for Tokio won't work on async-std and so forth.
This has often been the case in Go too - until `log/slog` existed, lots of people chose a structured logger and made it part of their API, forcing it on everyone else.