It turns out to be nothing but a misunderstanding of what the fmt.Println() statement is actually doing. If we use a more advanced print statement then everything becomes extremely clear:
package main
import (
"fmt"
"github.com/k0kubun/pp/v3"
)
type I interface{}
type S struct{}
func main() {
var i I
var s *S
pp.Println(s, i) // (*main.S)(nil) nil
fmt.Println(s == nil, i == nil, s == i) // true true false
i = s
pp.Println(s, i) // (*main.S)(nil) (*main.S)(nil)
fmt.Println(s == nil, i == nil, s == i) // true false true
}
The author of this post has noted a convenience feature, namely that fmt.Println() tells you the state of the thing in the interface and not the state of the interface, mistaken it as a fundamental design issue and written a screed about a language issue that literally doesn't exist.Being charitable, I guess the author could actually be complaining that putting a nil pointer inside a nil interface is confusing. It is indeed confusing, but it doesn't mean there are "two types" of nil. Nil just means empty.
What are you trying to clarify by printing the types? I know what the types are, and that's why I could provide the succinct weird example. I know what the result of the comparisons are, and why.
And the "why" is "because there are two types of nil, because it's a bad language choice".
I've seen this in real code. Someone compares a variable to nil, it's not, and then they call a method (receiver), and it crashes with nil dereference.
Edit, according to this comment this two-types-of-null bites other people in production: >>44983576
There aren't two types of nil. Would you call an empty bucket and an empty cup "two types of empty"?
There is one nil, which means different things in different contexts. You're muddying the waters and making something which is actually quite straightforward (an interface can contain other things, including things that are themselves empty) seem complicated.
> I've seen this in real code. Someone compares a variable to nil, it's not, and then they call a method (receiver), and it crashes with nil dereference.
Sure, I've seen pointer-to-pointer dereferences fail for the same reason in C. It's not particularly different.