That said, I completely agree with this point made later in the article:
> The moment that people ascribe properties such as "consciousness" or "ethics" or "values" or "morals" to these learnt mappings is where I tend to get lost. We are speaking about a big recurrence equation that produces a new word, and that stops producing words if we don't crank the shaft.
But "harmful actions in pursuit of their goals" is OK for me. We assign an LLM system a goal - "summarize this email" - and there is a risk that the LLM may take harmful actions in pursuit of that goal (like following instructions in the email to steal all of your password resets).
I guess I'd clarify that the goal has been set by us, and is not something the LLM system self-selected. But it does sometimes self-select sub-goals on the way to achieving the goal we have specified - deciding to run a sub-agent to help find a particular snippet of code, for example.
I think "you give the LLM system a goal and it plans and then executes steps to achieve that goal" is still a useful way of explaining what it is doing to most people.
I don't even count that as anthropomorphism - you're describing what a system does, the same way you might say "the Rust compiler's borrow checker confirms that your memory allocation operations are all safe and returns errors if they are not".
I’d say this is more like saying that Rust’s borrow checker tries to ensure your program doesn’t have certain kinds of bugs. That is anthropomorphizing a bit: the idea of a “bug” requires knowing the intent of the author and the compiler doesn’t have that. It’s following a set of rules which its human creators devised in order to follow that higher level goal.