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[return to "Opening up ‘Zero-Knowledge Proof’ technology"]
1. bobbie+yc[view] [source] 2025-07-03 19:02:07
>>doomro+(OP)
Anyone have a good explanation on the intuition of non-interactive zero-knowledge proofs? For example, I thought the "paint-mixing" analogy for Diffie-Hellman key exchange (https://en.wikipedia.org/wiki/Diffie–Hellman_key_exchange#Ge...) really helped me handwave the math into "mixing easy, unmixing hard".

https://blog.cryptographyengineering.com/2014/11/27/zero-kno... was a good intro for interactive ZK proofs but I haven't been able to find something for non-interactive ones.

This blog post comparing ZK-STARKs to erasure coding is in the right flavor but didn't quite stick to my brain either: https://vitalik.eth.limo/general/2017/11/09/starks_part_1.ht...

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2. orbliv+KG[view] [source] 2025-07-03 23:44:01
>>bobbie+yc
The explanation that one person gave me was basically that you use an RNG to generate the challenges. Not sure if this is quite "proper", but it makes sense to me so long as you can't game the system. Perhaps make the RNG slow to prevent picking a convenient sequence?
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