1. Input is an 256x256 pixel elevation map stored as a greyscale .png file, and a minimum and maximum elevation. A pixel value of 0 corresponds to the minimum elevation, and a pixel value of 255 corresponds to the maximum elevation. Read in the .png file and the elevation limits. Then construct a 256x256 floating point array of heights. From that array, construct a triangle mesh with X and Y dimensions 0..255. Perform a mesh reduction operation on the triangle mesh to reduce the number of triangles. Mesh reduction must not generate holes in the mesh. From the reduced mesh, generate a glTF file where the UV parameters run from 0.0 to 1.0 along the X and Y axes.
2. Given four glTF files constructed as above, corresponding to four quadrants of a larger square, construct a single 511x511 mesh which combines all four input meshes to cover a larger area. Because the input meshes are 0..255, not 0..256, there will be gaps where the four quadrants meet. Fill those gaps with reasonable triangles. Perform a mesh reduction as above. From the reduced mesh, generate a glTF file where the UV parameters run from 0.0 to 1.0 along the X and Y axes.
Rust code is preferred; Python code is acceptable.
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